The main feature of the quests - that is, the final Endless Nightmare-like rooms - are all retained and some optional routes had to be removed to accommodate for this (other than 3-1 and 3-2, which had to have a main route room removed).
The government quests also feature rewards similarly to Blue Burst, but have had their rewards changed to be appropriate for Ver. 2.
- 1-1: Talk to Irene at the start of the quest to receive a Red Handgun with 20% Native
- 1-3 Hunter: Red Sword with 20% A. Beast
- 1-3 Ranger: Anti Android Rifle with 20% A. Beast
- 1-3 Force: Resta Lv. 23
- 2-4 Hunter: Red Dagger with 20% Machine
- 2-4 Ranger: Red Mechgun with 20% Machine
- 2-4 Force: Shifta or Zalure Lv. 24
- 3-3 Hunter: Red Slicer with 20% Dark
- 3-3 Ranger: Baranz Launcher with 20% Dark
- 3-3 Force: Deband or Jellen Lv. 25
Each reward can be claimed multiple times by clearing the quest again (or in the case of 1-1, just restarting).
The meseta rewards of each government quest have also been re-instated - they were in the quest file originally but never called.
The government quests have also been fixed on GameCube/Xbox to not only give the reward to the first player who talks to Irene/Dan/Elly, and players may earn the rewards as many times as they want on one character. The meseta rewards have also been re-instated.