Like V1/2, I'm interested in looking at the ultimate drop tables for GameCube/Xbox to see if the overall experience can be improved. This thread is to collect opinions on a possible rebalance for GameCube/Xbox.
Preface
For V1/2, the changes were to make the drop rates more realistic for players so they could actually find a variety of items, but the actual drop tables themselves were actually solid, as all IDs are good in every area, while the rates made it statistically unlikely for players to actually find anything.
For GameCube/Xbox, I personally believe that all the drop rates are actually fine. Playing through Episode I & II grants you a wide variety of items to use without too much effort, while still having rarer items for players to chase, along with the hit % attribute hunt for those who really want to go on crazy hunts.
However, unlike V1/2, the actual item distribution amongst areas and IDs is extremely bad. Many areas have no drops of note on certain IDs, while certain IDs are just far and away better for a rounded experience of having worthwhile content to play. I would like to look into fixing that specific issue.
Please keep the following in mind:
- There will be no relaxations on drop rates. The aim of this rebalance is not to make things easier, but encourage variety of play.
- "Iconic drops" will be left alone, the less changes that can be done, the better. For example, Sealed J-Sword will not gain any extra drop locations - you must hunt it on Skyly from Gi Gue.
- No drops will be added that create new possibilities. For example, Soul Eater will never drop as it's not meant to ever have hit %. While I understand that other servers have normalised a lot of changes like this, it won't be happening here.
This is the current document I have which lists items which people actually hunt in various areas. This is done from my own knowledge - please advise if some of these drops are not value adds, or if I have missed other value adds.
If you want to see the full drop table, I would recommend looking at Ephinea's classic drop table.
Here are my current questions/thoughts:
- There are some nice items such as Monkey King Bar from Merikle, but with this being so rare as an enemy, I am not sure if it's a value add.
- TP materials should probably drop similarly to Luck materials (this has already been done - Ultimate difficulty will drop TP materials as a common item)
- Should the "hit % issue" in Episode 2 be corrected? That is, all IDs have 1% chance at hit, whereas Yellowboze has 3%. For comparison, all of Episode 1 has 5% hit rate
- I think it's worth adding "meta" items into Ultimate that currently don't drop to help pad out the tables and not force people into lower difficulties too. Off the top of my head, these are M&A60 Vise, Vjaya, and Musashi, but there could be more?
- God/Battle should probably be available on all IDs. Should I put them in the same locations as Redria, or spread them out? The idea is half get from Hildelt, half get from Gibbles, Redria gets both.
Let me know what you think and what you'd like to see, taking the above into account!