Legend:
Card has no definition and is obviously incomplete
Card is unobtainable in random draws but may be a quest or event reward
Card is obtainable in random draws


IDSmallMediumLargeTextDisassembly
0001
Orland
---------Single
H HUmar
Hunter
Human M
- Sword
  Bonus 1/2

- Sword Bonus
During a
physical
attack, damage
inflicted
temporarily
increases by
half the number
of sword-type
(Continue)

items on
your team.
Card: 0001 "Orland"
  Type: HUNTERS_SC, class: HU_SC
  Usability condition: NONE
  Rank: E
  Cost: 0
  Target mode: MULTI_RANGE
  Range:
    -----
    -----
    -----
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: can move, can attack
  HP: +0, AP: 1, TP: 0, MV: 3
  Colors:
    Left: (none)
    Right: blue,red,yellow,orange,purple
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects:
    1:
      cmd=62:MISC_AP_BONUSES
      expr=sat//2
      when=22:UNKNOWN_22
      arg1=a01 (Each activation lasts for 1 attack)
      arg2=n00 (Req. condition: Always true)
      arg3=p17 (Target: This card)
      cond=00:NONE
      name=F3 "Sword Bonus"
0002
Kranz
---------Single
H RAmar
Ranger
Human M
- Fixed Range
- EXP Bonus 1

- Fixed Range
The attack
range of
equipped items
(or character,
if no item is
equipped)
remains the
same
(Continue)

regardless of
Action Cards
used.

- EXP Bonus
Receive 1
bonus EXP if
this character
destroys any
opponent(s)
with one single
attack.

(Continue)

(Receive only 1
bonus EXP even
if multiple
opponents are
destroyed.)
Card: 0002 "Kranz"
  Type: HUNTERS_SC, class: RA_SC
  Usability condition: NONE
  Rank: E
  Cost: 0
  Target mode: MULTI_RANGE
  Range:
    -----
    -----
    -----
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: can move, can attack
  HP: -1, AP: 2, TP: 1, MV: 2
  Colors:
    Left: (none)
    Right: blue,red,yellow,orange,purple
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects:
    1:
      cmd=5B:FIXED_RANGE
      when=0E:BEFORE_ACT_PHASE
      arg1=e00 (While equipped)
      arg2=n00 (Req. condition: Always true)
      arg3=p17 (Target: This card)
      cond=00:NONE
      name=00
    2:
      cmd=3C:GIVE_OR_TAKE_EXP
      expr=1
      when=20:AFTER_CREATURE_OR_HUNTER_SC_ATTACK
      arg1=a01 (Each activation lasts for 1 attack)
      arg2=n02 (Req. condition: Destroyed with a single attack)
      arg3=p17 (Target: This card)
      cond=00:NONE
      name=05 "EXP Bonus"
0003
Ino'lis
---------Single
H FOmarl
Force
Human F
- Tech

- Tech
Using Tech
Cards costs 1
less Action Pt.
(This effect
also occurs
if any item is 
used with
Tech.)
Card: 0003 "Ino'lis"
  Type: HUNTERS_SC, class: FO_SC
  Usability condition: NONE
  Rank: E
  Cost: 0
  Target mode: SINGLE_RANGE
  Range:
    -----
    -----
    -----
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: can move, can attack
  HP: -1, AP: 1, TP: 1, MV: 3
  Colors:
    Left: (none)
    Right: blue,red,yellow,orange,purple
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects:
    1:
      cmd=44:TECH
      when=01:CARD_SET
      arg1=e00 (While equipped)
      arg2=n00 (Req. condition: Always true)
      arg3=p17 (Target: This card)
      cond=00:NONE
      name=00
0004
Sil'fer
---------Single
H HUnewearl
Hunter
Newman F
Card: 0004 "Sil'fer"
  Type: HUNTERS_SC, class: HU_SC
  Usability condition: NONE
  Rank: E
  Cost: 0
  Target mode: SINGLE_RANGE
  Range:
    -----
    -----
    -----
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: can move, can attack
  HP: +0, AP: 3, TP: 1, MV: 2
  Colors:
    Left: (none)
    Right: blue,red,yellow,orange,purple
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects: (none)
0005
Guykild
---------Single
H RAcast
Ranger
Humanoid M
- No Tech
- Anti-
Abnormality
- Big Swing
- Elude

- Anti-
Abnormality
Prevents
Abnormal
Conditions:
Acid, Drop,
Freeze,
Immobile,
Paralysis,
etc.

- Big Swing
During an
attack or
Action Card
attack, all ATK
Point costs
increase by 1.
(This effect
also occurs
(Continue)

during an
attack with an
equipped
item or an
Action Card.)

- Elude
This card does
not lose HP
even if an
equipped item
is destroyed.

- No Tech
Cannot use
Tech even
if Tech OK
items are
equipped.
(Overrules
some Action
and Assist
Cards.)
Card: 0005 "Guykild"
  Type: HUNTERS_SC, class: RA_SC
  Usability condition: NONE
  Rank: E
  Cost: 0
  Target mode: SINGLE_RANGE
  Range:
    -----
    -----
    -----
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: can move, can attack
  HP: -5, AP: 2, TP: 0, MV: 3
  Colors:
    Left: (none)
    Right: blue,red,orange,purple
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects:
    1:
      cmd=45:BIG_SWING
      when=0E:BEFORE_ACT_PHASE
      arg1=e00 (While equipped)
      arg2=n00 (Req. condition: Always true)
      arg3=p17 (Target: This card)
      cond=00:NONE
      name=00
    2:
      cmd=5A:ANTI_ABNORMALITY_2
      when=01:CARD_SET
      arg1=e00 (While equipped)
      arg2=n00 (Req. condition: Always true)
      arg3=p17 (Target: This card)
      cond=00:NONE
      name=03 "Anti-Abnormality"
    3:
      cmd=5C:ELUDE
      when=01:CARD_SET
      arg1=e00 (While equipped)
      arg2=n00 (Req. condition: Always true)
      arg3=p17 (Target: This card)
      cond=00:NONE
      name=06 "Elude"
0006
Kylria
---------Single
H RAmarl
Ranger
Human F
Card: 0006 "Kylria"
  Type: HUNTERS_SC, class: RA_SC
  Usability condition: NONE
  Rank: E
  Cost: 0
  Target mode: SINGLE_RANGE
  Range:
    -----
    -----
    -----
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: can move, can attack
  HP: +0, AP: 3, TP: 0, MV: 2
  Colors:
    Left: (none)
    Right: blue,red,yellow,orange,purple
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects: (none)
0007
Lura
----------Multi
D RAcaseal
Ranger
Humanoid F
- No Tech
- Fixed Range
- Anti-
Abnormality
(Continue)

- Aerial
  Assassin

- Fixed Range
The attack
range of this
card remains
the same
regardless of
Action Cards
used.

- Anti-
Abnormality
Prevents
Abnormal
Conditions:
Acid, Drop,
Freeze,
Immobile,
Paralysis,
etc.

- Aerial
  Assassin
Inflicts 1.5x
damage when
attacking
Aerial
creatures.

- No Tech
Cannot use
Tech even
if Tech OK
items are
equipped.
(Overrules
some Action
and Assist
Cards.)
Card: 0007 "Lura"
  Type: ARKZ_SC, class: RA_SC
  Usability condition: NONE
  Rank: E
  Cost: 0
  Target mode: MULTI_RANGE
  Range:
    -----
    -----
    -***-
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: can move, can attack
  HP: +2, AP: 2, TP: 0, MV: 4
  Colors:
    Left: (none)
    Right: blue,red,orange,purple
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects:
    1:
      cmd=59:SLAYERS_ASSASSINS
      expr=ddm//2
      when=3E:ATTACK_DAMAGE_ADJUSTMENT
      arg1=a01 (Each activation lasts for 1 attack)
      arg2=n16 (Req. condition: Aerial attribute)
      arg3=p02 (Target: Attacking SC / FC)
      cond=00:NONE
      name=07 "Aerial Assasin"
    2:
      cmd=5A:ANTI_ABNORMALITY_2
      when=0E:BEFORE_ACT_PHASE
      arg1=e00 (While equipped)
      arg2=n00 (Req. condition: Always true)
      arg3=p17 (Target: This card)
      cond=00:NONE
      name=03 "Anti-Abnormality"
    3:
      cmd=5B:FIXED_RANGE
      when=0E:BEFORE_ACT_PHASE
      arg1=e00 (While equipped)
      arg2=n00 (Req. condition: Always true)
      arg3=p17 (Target: This card)
      cond=00:NONE
      name=00
0008
Break
---------Single
D FOmar
Force
Human M
Card: 0008 "Break"
  Type: ARKZ_SC, class: FO_SC
  Usability condition: NONE
  Rank: E
  Cost: 0
  Target mode: SINGLE_RANGE
  Range:
    -----
    -----
    -----
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: can move, can attack
  HP: +4, AP: 3, TP: 4, MV: 3
  Colors:
    Left: (none)
    Right: blue,red,yellow,orange,purple
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [6: mode=FORBIDDEN, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects: (none)
0009
Saber
Sword----Single
- Tech OK
Card: 0009 "Saber"
  Type: ITEM, class: SWORD_ITEM
  Usability condition: NONE
  Rank: N4
  Cost: 2
  Target mode: SINGLE_RANGE
  Range:
    -----
    -----
    -----
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: cannot move, can attack
  HP: 4, AP: +2, TP: +1, MV: (blank)
  Colors:
    Left: (none)
    Right: blue,red,yellow,purple,green
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [0: mode=ANY, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [0: mode=ANY, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects: (none)
000A
Handgun
Gun------Single
Card: 000A "Handgun"
  Type: ITEM, class: GUN_ITEM
  Usability condition: NONE
  Rank: N4
  Cost: 1
  Target mode: SINGLE_RANGE
  Range:
    -----
    -----
    --*--
    --*--
    --#--
    -----
  Assist turns: 0
  Capabilities: cannot move, can attack
  HP: 3, AP: +0, TP: +0, MV: (blank)
  Colors:
    Left: (none)
    Right: blue,red,purple,green
    Top: red
  Assist AI parameters: [target any player, priority 0, effect 0]
  Drop rates:
    [0: mode=ANY, environment_number=ANY, rarity_class=0, deck_type=ANY]
    [0: mode=ANY, environment_number=ANY, rarity_class=0, deck_type=ANY]
    Permitted
  Effects: (none)
000B